We don’t talk about this one section on my Pinterest board
ALL I& #39;M SAYING IS that the number of clowning styles lends itself well to an evolutionary class style RPG similar to final fantasy/bravely default and that rounding out your attribute stats can help train you to be the ultimate clown
And yes, juggalos are currently in my evolutionary chain, probably further down the rogue/jester/bard class line, but it& #39;s much higher tier and not easy to unlock
Your main attributes include comedy, tragedy, pantomime, and gab. Depending on whether you’re a happy or sad type of clown, and if you’re talkative versus quiet will affect which classes you can unlock.
There is no game over screen as clowns cannot be killed (a clown fact) but you can be put in an invisible mime jail until your party rescues you, or you can come up with a silly scheme to escape
What sort of clown will you play as? A funny performer, loved by all? Or a mischievous prankster whose jokes may be at others expenses?
I have so much more clown lore (or Clowrehttps://abs.twimg.com/emoji/v2/... draggable="false" alt="™️" title="Trade mark sign" aria-label="Emoji: Trade mark sign">) for this, I have no game-making skills, but I can continue to dream/design the hell out of it
For the record I also had a similar game idea but instead of clowns, it& #39;s for different types of eggs called "Dream Hatchery" but that& #39;s a story for another time
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