Almost every few weeks I talk with someone looking to start a new game studio or looking at expanding their funding.
A few consistent pieces of advice I can share here.
This book on Venture Deals (thanks @toddhooper ).
https://www.amazon.com/gp/product/1119259754/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
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A few consistent pieces of advice I can share here.
This book on Venture Deals (thanks @toddhooper ).
https://www.amazon.com/gp/product/1119259754/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
/thread
I'd suggest that book even if you aren't going to raise venture money.
Our thinking was that equity gave us more freedom and allowed us to bootstrap a company in a way a publisher deal didn't.
If you are going with a publisher understand the words entanglement and clawback...
Our thinking was that equity gave us more freedom and allowed us to bootstrap a company in a way a publisher deal didn't.
If you are going with a publisher understand the words entanglement and clawback...
At our lead investor @upfrontvc , @msuster has an amazing blog - read it all - https://bothsidesofthetable.com/
While not game focused it has a great ways to think about pitch decks, investors, board meetings and just relationships and running a company in general.
While not game focused it has a great ways to think about pitch decks, investors, board meetings and just relationships and running a company in general.
@Jason is a bit of the other side of that same idea. A bit more rough around the edges but his podcasts and posts are always interesting - even if you aren't raising money -when he tears apart a business idea he'll come up with a different way of thinking about problems we share.
From his podcasts you will often hear books mentioned - read them. Lean Startup by @ericries echos so many ways the game industry works but you will keep finding more books - read them - always learning doesn't mean going back to school, it means always reading and listening.
It isn't just about funding - but funding shapes how you work, build your team, who you hire, how you schedule and produce your project. It's all tied together.
And it's okay to disagree with any or all of this, but I find I often learn the most from the people I disagree with.
And it's okay to disagree with any or all of this, but I find I often learn the most from the people I disagree with.
Talk with other developers and bizdev people. I almost never refuse a chat or coffee. Sometimes I am helpful and sometimes just telling you what we are doing helps me think about it.
The biggest mistake you can make - never waste someone's time. Be on time, prep your questions, have some thoughts, it's okay to say - let me think about it.
And if you are just chatting for an introduction or job - be honest - just ask for it.That is less rude than wasting time
And if you are just chatting for an introduction or job - be honest - just ask for it.That is less rude than wasting time
And that said - sometimes you aren't sure your questions yet - say it - when that happens I will often just tell you what we did and why as a way to help you think about your own situation.
And if anyone wants to chat - dm me here or chet @ http://straybombay.com
And if anyone wants to chat - dm me here or chet @ http://straybombay.com