Oh shit I haven’t talked nearly enough about the setting guide for Mnemonic have I
Okay okay uh

Okay

*sound of things falling over* shit sorry

Okay
Okay so first things first the setting guide for this is meant to be free it’s just not finished yet, so for now the only way you can get to it is by buying Beyond the Rift and clicking the “Setting Guide” tab at the top once you’re in it: https://mnemonicrpg.itch.io/mnemonic-beyond-the-rift
(Maybe it won’t be free? Idk, it’s definitely labor to write it, but idk, we’ll see what happens)

Right sorry, getting distracted! The setting, what is it, etc
So the setting for Mnemonic is intentionally left...not vague, but empty. I give you the places and the people, and some questions to think about when you use those pieces, and then I leave the rest to you to decide.
So what does it look like when the guide for a setting is intentionally anti-canon? It means you get stuff like this, the Drake species entry, which gives you a bit of backstory (bc it’s important), some present day context, and then questions to guide you if you play a drake:
But Drakes are special, they’re artifacts of history, one of the few things in Mnemonic that are fixed. Cities are less static:
So as you can see, I leave a lot of this world up to interpretation. I leave signs and landmarks, I give directions, but I’m not defining things like Architecture or Music.
But this thread isn’t just quiet marketing for Mnemonic, no. This is also stuff you can use when creating your own setting guides. Want to break the cycles of racist design in games like D&D? Include some (THOUGHTFUL, jfc—HIRE AN EDITOR) guiding questions to let players build.
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