I have a question for fellow #ludomusicology peeps:
I'll be writing a paper on the difficulties of using/citing video games and their music as a source in academic writing and was wondering what kind of problems you've encountered.
@Ludomusicology #gamestudies
I'll be writing a paper on the difficulties of using/citing video games and their music as a source in academic writing and was wondering what kind of problems you've encountered.
@Ludomusicology #gamestudies
Some of which I have already written down are:
- Properly stating where and under which circumstances a piece of music plays and what to do if it consists of multiple layers/effects that get faded in/out based on variables, so it's replicable for others.
- Properly stating where and under which circumstances a piece of music plays and what to do if it consists of multiple layers/effects that get faded in/out based on variables, so it's replicable for others.
- Determining the "author" of the music since audio directors or sound designers could change what the music sounds like in the end.
- Difference in sound between versions and platforms (or different outputs, as demonstrated here on the NES: ).
- Difference in sound between versions and platforms (or different outputs, as demonstrated here on the NES: ).