New Ghost Of Tsushima info

- you can freely switch between samurai/ghost playstyles
- "very challenging"
- 1v1 duels
- no markers; exploration is a key focus
- biggest world SP has done yet; multiple biomes
- map in SoP just a small portion of start area

https://nordic.ign.com/ghost-of-tsushima-ps4/36560/preview/ghost-of-tsushima-game-director-says-combat-is-very-challenging-interview
More Tsushima info

- no morality system
- main weapon is katana but there are others+gadgets
- visuals inspired by Zelda and SotC
- killing animals = no rewards
- music composed by Shigeru Umebayashi (In The Mood For Love)

https://www.ign.com/articles/ghost-of-tsushima-creative-director-on-moving-away-from-infamous-karma-meter

More:
https://www.reddit.com/r/ghostoftsushima/comments/gmgq86/new_gameplay_details_revealed/
Quick addition: Ilan Eshkeri (Layer Cake, Kick-Ass, 47 Ronin) worked with Umebayashi on the music as the 2nd composer
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