I have been working on a personal project for a while and I can finally show it off: a UI/UX case study of Street Fighter V : Champion Edition.

Twitter's character limit means I can't share all the details here, but I have a full breakdown on my folio: https://www.jimmles.com/ 
Here are some of key UX changes I made:
- Menu elements are grouped into clear segments based on functionality/user need
- Invites, notifications and player stats are now accessible from anywhere in the user flow
- Character select & blind pick added to online matchmaking
- Online ranking is tied to characters instead of player profile (an attempt to curb smuf accounts)
- Friends list and management improved with messaging
- Challenges and Extra battle progress shown on the main menu
- Online training mode added
- Short character summaries added to the character select screen
- Animations and descriptions of V-Skills and V-Triggers to give context when selecting characters

There's more I'm missing here, but that's what the folio is for, take a look :D

#Capcom #sfv #streetfighterv
Here's a full version of the versus screen because versus screens are badass 💪

#ux #ui #streetfighterv #sfv #streetfighter #Capcom #ImSoTiredNowlol
A day later and this thread is still sending me notifications 😅

Thank you all for the kind words and the constructive feedback too, all very much appreciated 😁
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