wow playing super paper mario with a controller feels weird but a bit more natural than the wii remote at times
the best way i can describe SPM so far is that; at its core, its fun, but the level design isn't doing me many favors (1-4 was pretty great though); lots of automated stuff and combat isn't the greatest
also 96 recipes and 256 catch cards, we're gonna be here a while :v
also 96 recipes and 256 catch cards, we're gonna be here a while :v
okay super paper mario is like 90% internet humor but this is the best one
the pixl is called boomer AND he literally vibe checks you, i love them
the pixl is called boomer AND he literally vibe checks you, i love them
halfway through the space chapter and this is becoming my least favorite chapter yet
they made space slow and boring with weird and awkward controls and aaaaa, what is this ;v;
they made space slow and boring with weird and awkward controls and aaaaa, what is this ;v;
kinda baffled at how good chapter 5 turned out like wtf that had no reason to be as great as it was
i hate that i brought barry into this battle because there's this serious plot going on and he's just like "hey that's not cool man"
you know how people clap at the end of movies when the credits roll? i wanna do that now
what a goddamn tearjerker
what a goddamn tearjerker
i accidentally went into chapter 8 with like 950 coins so i have a lot of regret but robot rainbow butterflies are cool
debating on doing sammer kingdom revisit or the treasure maps next
i've already bought the first 12 for the latter but that's gonna be a lot of coin grinding in 8-1 probably, but former is gonna be a chore
i've already bought the first 12 for the latter but that's gonna be a lot of coin grinding in 8-1 probably, but former is gonna be a chore
giving my thoughts on super early because postgame will most certainly sour my mood and won't really add much to what i'm going to say;
super paper mario is the weakest game played in the binge series so far but not in a bad way, it held up WAY better than i remembered
super paper mario is the weakest game played in the binge series so far but not in a bad way, it held up WAY better than i remembered
the platforming is surprisingly enjoyable and being able to use a gamecube controller really does feel like i'm playing the lost GCN version of the game
but the bosses most of the time are poorly designed (the ones that aren't are GREAT though) and a few chapters kind of stink
but the bosses most of the time are poorly designed (the ones that aren't are GREAT though) and a few chapters kind of stink
the story is very enjoyable and well thought out, though i am good on not seeing something like it again from this series
pixls were meh and i barely used most of them, and the flip to 3D stuff was okay! but i really did enjoy super a lot for what it was
pixls were meh and i barely used most of them, and the flip to 3D stuff was okay! but i really did enjoy super a lot for what it was
is there any point to going to to the arcade in this one? all the items you can get there i know can be gotten in other places (besides the stat upgrades obviously) and i don't feel like messing with motion control showcases
i'm like halfway through recipe completion now lol
i'm like halfway through recipe completion now lol
i would *like* to say we're done now, especially 30 hours in, but no
its never over with this game ^^;
its never over with this game ^^;
no clever name because i'm tired of this game now and just want it to end, a fourth pit of 100 trials in the same game is bad enough lol