Hey lets talk about Symbaroum.

Symbaroum is a TTRPG from Fria Ligan. I'm always hesitant to call it dark fantasy or bleak fantasy, because often that might call to mind Warhammer or Shadow of the Demon Lord. Its dark aspect is of a melancholic and struggling nature.
Core races are human, changeling, goblin, ogre.

Humans come in two flavors: tribes living among the forested ruins of an ancient kingdom and people of a war ravaged nation fleeing for safety and the chance for prosperity.

Except a third category: humans who were taken by elves.
Changelings are creatures that elves leave behind when they kidnap human children. They start out looking like the baby, but as they grow up, the signs show that they're not human. An entire population of cities are just reminders that children were taken.
Goblins have rapid lives. There's a ton of them, and they die easily, and they live maybe 10, 15 years? When they reach the end of their lifespan, they go into the forest, and form a cocoon.

And out comes an ogre.
In the advanced player's guide, they present new options: taken humans, elves, trolls, dwarves, and undead. There's no Tolkien influence, its all eastern european inspired or original. Its severe. Reading about the races informs you more and more about the nature of the world.
Magic when not learned properly corrupts you, warping your shadow, scarring it in many ways. Strange and gaunt creatures haunt the old empire. Elves still hold you to ancient treaties that your people never signed.

And everything is presented beautifully.
The GM doesn't use dice. Successes are determined by the players trying to roll a d20 underneath their ability score (5 to 15) while its modified by opposing modifier of an opponent (-5 or +5). Its simple. Its clean. GM focuses on story, players focus on fail/wins.
If you're asking yourself, why I'm talking about Symbaroum so much, when virtually everything I do is about D&D?

Because I think you should play other systems aside from D&D, and I think many others are doing a poor job of convincing you, because all they do is neg D&D.
If your pitch to play your game is to not focus on what makes your game really cool and to focus on what troubles you about D&D? My eyes are going to glaze over.

Not because I will defend D&D forever, but because you're not making me excited for the game.
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