I don& #39;t know why everyone was mad at this, I thought it was really good advice honestly! Which is why I decided to share my collection of special advice to you guys as well.
So here& #39;s a thread of top level advices that you can use (mainly for offline tournament play): https://twitter.com/UR2SLOW_/status/1259963187358830593">https://twitter.com/UR2SLOW_/...
So here& #39;s a thread of top level advices that you can use (mainly for offline tournament play): https://twitter.com/UR2SLOW_/status/1259963187358830593">https://twitter.com/UR2SLOW_/...
1.) Counter Counterpicks
Have you ever played against a person who mains a char that you didn& #39;t really mind to play against but you REALLY didn& #39;t want to fight their weird pocket or secondary? In these cases the solution is simple: (1/3)
Have you ever played against a person who mains a char that you didn& #39;t really mind to play against but you REALLY didn& #39;t want to fight their weird pocket or secondary? In these cases the solution is simple: (1/3)
You have to make the first game as close as possible! The best way to do that is do get them to last stock high percents first before letting them make a comeback. Personally I like to cut it when I& #39;m on last stock ~50-60% but depending on your char you can go even further! (2/3)
This is especially good cause you give them the feeling that they& #39;ve started to & #39;figure& #39; you or the MU out so it& #39;s more likely that they& #39;ll just stick with their main. Also don& #39;t forget to make an audible & #39;phew& #39; sound after the game to show them that you struggled at the end!
2.) Camera trick
Against some characters that have to somewhat sweetspot/snap the ledge (like Lucina, Mario etc.) you can simply edgeguard them by going REALLY far offstage. It& #39;s not about hitting them but it& #39;s important that you somewhat fake it so they get pressured (1/2)
Against some characters that have to somewhat sweetspot/snap the ledge (like Lucina, Mario etc.) you can simply edgeguard them by going REALLY far offstage. It& #39;s not about hitting them but it& #39;s important that you somewhat fake it so they get pressured (1/2)
What& #39;s gonna happen is that they won& #39;t see the stage anymore since the camera is way too far offstage! It& #39;s very consistent and works better on stages like BF where the bottom blastzone is deeper (so more room for the camera to shift). This advice is even better combined with 3.)
3.) Flinch/Head bop
A very known tech in smash 4 that was especially good for all the 50/50& #39;s is to simply bait out an airdodge by doing an irl flinch/head bop. While it& #39;s less used in this game due to less 50/50& #39;s, you can still use it for situations like (1/2)
A very known tech in smash 4 that was especially good for all the 50/50& #39;s is to simply bait out an airdodge by doing an irl flinch/head bop. While it& #39;s less used in this game due to less 50/50& #39;s, you can still use it for situations like (1/2)
Chrom/Roy Jab -> flinch (the harder the better) -> airdodge bait -> Fsmash. Another good situation is offstage when you& #39;re edgeguarding someone, since you can bait out a reaction with no risk. It& #39;s especially deadly in combination with advice 2.) !