Remember this?

Well i just sent Feedback for all of them with weapons and skills, a thread about it https://twitter.com/CJRGXFEH/status/1253008151189823495
Azel - Spark from Velthomer (Infantry Red Tome)

Weapon Skill: Rauðrhawk+ (Mt: 14 Rng: 2)

At start of combat, if foe uses magic, bow, dagger or staff, neutralizes foes bonuses (like rally, fortify, etc) during combat

Spc Skill: Iceberg (Cooldown Count: 3)

A Skill: Fury 3
C Skill: Spur Atk/Def

Lex - Gallant Knight (Axe Cavalier)

Weapon Skill: Meisteraxt (Mt: 11 Rng: 1)

Inflicts Spd -5. Unit attacks twice (Even if foe initiates combat)

Special Skill: Draconic Aura (Cooldown Count: 3)

Boosts damage using 30% of unit's attack

A Skill: Steady St
ance 4

If for initiates combat, grants Atk+8 to unit and inflicts special cooldown charge -1 on for during combat

B Skill: Vantage

C Skill: Axe Experience 3

While unit lives, all axe allies on team get 2x EXP (Only highest value applies. Does not stack) ~Paragon Skill LoL~
Aideen - Heart of Jungby (Infantry Staff)

Weapon Skill: Weaken+

After combat, if unit attacked, inflicts Def/Res -5 on target and foes between 2 spaces of target through its next action

Assist Skill: Rehabilitate+
B Skill: Wings of Rescue 3

If an ally's hp is ≤ 50%, that ally can move to a space adjacent to unit

C Skill: Joint Hone Res

At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for o
ne turn

I'll say something now that i can, Azel will be the demote, even with a new tome, he is not just so good, y'know
Brigid - Mistress of Archery (Blue Infantry Bow)

Weapon Skill - Yewfelle

Accelerates Special trigger (Cooldown Count -1). At the start of every even numbered turn, restores 10 HP to unit and grants Atk/Spd/Def/Res +4 to unit and adjacent allies for 1 turn

Special Skill: Luna
as if reduced by 50%

A Skill: Spd/Res Push 4

At the start of combat, if unit's HP ≥ 25% grants Spd/Res +7, but after combat, deals 5 damage to unit

B Skill: Chill Atk/Def 2

At the start of turn, inflicts Atk/Def -5 on foe on the enemy team with the highest Atk+Def total thro
ugh its next actions

C Skill: Joint Drive Spd

Grants Spd+4 to allies between 2 spaces of unit. If unit is at 2 spaces of an ally grants Spd+4 to unit during combat

~Non Focus 4* and 3* or TT+ Reward units~

Midir - Loyal Bowman (Red Bow Cavalier)

Weapon Skill: Brave Bow+

Inf
licts Spd -5. If unit initiates combat, unit attacks twice

Assist Skill: Harsh Command

A Skill: Darting Blow (5*)

B Skill: Brash Assault (4*)

(he wouldn't be that bad tho, he will be bulky in defense, and have some spd too, similar to Python)
Dew - Freelance Thief (Colorless Infantry Dagger)

Weapon Skill: Piercing Dagger+

Deals +10 damage when special triggers. [Dagger 7]

Special Skill: Sol

Restores HP = 50% of damage dealt

B Skill: Dagger Breaker 3

If unit's HP ≥ 50%, in combat against colorless dagger foe, un
it makes a guaranteed follow-up attack and foe cannot. (5*)

C Skill: Res Opening 3

At start of turn, grants Res+6 to the ally with the highest Res for 1 turn (4*)
this would be the song for this banner, it's just SO GOOD
Note: I just remembered Dew LoL, i'll go send his feedback right now
Stats:

Azel: 39/36/36/22/32 // BST: 165
Lex: 44/38/27/35/21 // BST: 165
Aideen: 37/34/36/18/36 // BST: 161
Brigid: 40/36/42/24/26 // BST:168
Midir: 41/34/36/29/21 // BST: 161
Dew: 39/34/39/25/23 // BST: 160
I will save this tweet right now, to do some comparisons later when a bammer feature this units
Banner* :v
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