THE TRIANGLES. THEY ARE TOO MANY. #UE5
think the most impressive part to me was the speedy flyby at the end of it, which requires super quick content streaming. the lighting engine and poly rendering is a logical continuation of processes we've already seen put in motion years ago.
i guess my biggest question is, how much scene hinting do editors have to do afterwards to crunch down on required HD space and improve framerate. they make all this sound like you just have to put the stuff in there & you're done.
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