1/5 The convergence of gambling and online gaming is becoming more and more real and @epicpgc we are increasing the emphasis on this in our work in education.These unusual times have brought about a significant shift in this and its imperative that there is more emphasis on this.
2/5 Participation rates are increasing at incredible rates. Fortnite have just hit 350 million registered players. That& #39;s an increase of about 100 million in the past year. But that& #39;s not even the craziest number: In April, players spent 3.2 BILLION hours in the game. @epicpgc
3/5 Built into many of these games includes spending real-money to play slot machines, spin wheels and other mechanics commonly found in casinos. Some games are rated appropriate for kids as young as 3 years old by the gaming industry& #39;s self-regulatory boards, PEGI and the ESRB.
4/5 The self-regulatory boards announced a new warning label for games like this: "In-Game Purchases: Includes Random Items". I am not sure this warning label adequately informs consumers of the gambling. This is only going to grow with the emergence of eSports during this time.