Way too many people see accessibility as something separate from design practice, because they see disabled people as an "other".

When you are older, break a limb, or just trying to use your device while holding two bags of groceries, you'll be thankful for designers like Anna. https://twitter.com/annaecook/status/1243700898720698369
Disability is a function of temporary states: your body, and the environment it currently occupies. We become "disabled" when there's a mismatch between these two things.

One of design's responsibilities is to produce environments that don't disable as many bodies as possible.
There is nothing fundamentally inaccessible about some information until it's set in 8pt gray type. There is nothing fundamentally inaccessible about making a choice until you ask the user to hit a 10px button to communicate it.

Accessibility isn't an add-on. Inaccessibility is.
Putting the burden on users is just the new face of 80s/90s PEBKAC culture, self-satisfied hackers patting themselves on the back because they built shit so confusing no one else could understand it. https://twitter.com/Acuity_Design/status/1258058364359192582
Designers - never forget how what we do shapes "normal."

If our work says "users can have a little accessibility, as a treat" then not only are young designers encouraged to imitate that, but all users become accustomed to inaccessible interfaces.

Teach them to demand better.
The attitude shift from "I can't figure this program out, I'm dumb" to "I can't figure this program out, it's a bad design" happened because people got used to intuitive experiences.

Raise the bar again. Make them used to accessible experiences and they'll demand it everywhere.
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