Way too many people see accessibility as something separate from design practice, because they see disabled people as an "other".

When you are older, break a limb, or just trying to use your device while holding two bags of groceries, you& #39;ll be thankful for designers like Anna. https://twitter.com/annaecook/status/1243700898720698369">https://twitter.com/annaecook...
Disability is a function of temporary states: your body, and the environment it currently occupies. We become "disabled" when there& #39;s a mismatch between these two things.

One of design& #39;s responsibilities is to produce environments that don& #39;t disable as many bodies as possible.
There is nothing fundamentally inaccessible about some information until it& #39;s set in 8pt gray type. There is nothing fundamentally inaccessible about making a choice until you ask the user to hit a 10px button to communicate it.

Accessibility isn& #39;t an add-on. Inaccessibility is.
Putting the burden on users is just the new face of 80s/90s PEBKAC culture, self-satisfied hackers patting themselves on the back because they built shit so confusing no one else could understand it. https://twitter.com/Acuity_Design/status/1258058364359192582">https://twitter.com/Acuity_De...
Designers - never forget how what we do shapes "normal."

If our work says "users can have a little accessibility, as a treat" then not only are young designers encouraged to imitate that, but all users become accustomed to inaccessible interfaces.

Teach them to demand better.
The attitude shift from "I can& #39;t figure this program out, I& #39;m dumb" to "I can& #39;t figure this program out, it& #39;s a bad design" happened because people got used to intuitive experiences.

Raise the bar again. Make them used to accessible experiences and they& #39;ll demand it everywhere.
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