RULES/PREMISE:
-Most of the game has the players controlling Mao Isara. However, Mao is in charge of a growing party of characters, so the players have a certain amount of influence on their actions as well.
~LABYRINTH EXPLORATION
Labyrinths are essentially puzzle mazes. There are multiple paths to the same goal, with various obstacles and events on each one. If the players wish, all paths within a labyrinth can be explored.
Every Labyrinth has a theme to their puzzles.
-One type of obstacle within a labyrinth is the Fysis Oikein Eidolon--also known as F.O.E. F.O.E.s are extremely powerful shadows that are central to puzzles within the labyrinth. It is [highly recommended] to avoid combat with them.
-Failing to complete a puzzle will always result in some sort of penalty placed on the party, but will not always result in a game over.
Some puzzles will require the party to be split. Any group without Mao in it will have their success decided by RNG, but forgiving RNG. The better fit your selected group of party members are for the puzzle you gave them, the lower the minimum roll they’ll need to succeed.
~COMBAT
-It doesn’t exist outside of boss fights and other scripted segments. There will not be random encounters with shadows during labyrinth exploration.
Boss fights are also puzzles, just with much, much stricter time limits! Just as labyrinth puzzles have multiple solutions, bosses have multiple weaknesses to exploit! The Mods reward creativity and hilarity in solutions.
Every boss will have a set amount of HP, but any number subtracted from that HP doesn’t represent damage--it represents how close the party is to winning. 0 HP means victory, even if the party pacified the boss without actually hurting it.
~DAILY LIFE
Social links are incredibly simplified. Different dialogue choices earn/cost Mao points with his peers. How many points Mao has with a given person can and will impact how they interact with him.
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