Something I feel like might be missing from creator resources:

How to get your newly published game out there if you're not on Twitter / don't have hundreds of followers who will retweet your stuff
And when I say "creator resources" I mean like, show me a step-by-step procedure of Things We Can Do, so that we can start doing them today instead of staring at it like a new textbook we don't feel ready for
Here I'll start with an example of what I mean, even though it's specifically about marketing on Twitter: Quiet Marketing, or "How I Get You To Buy My Games Without Feeling Like A Snake Oil Salesperson" https://twitter.com/DeePennyway/status/1187364571339788290
Retweet the hell out of this thread, I feel like I've been fumbling and stumbling about for more than a year and I've been told I'm one of "the successful ones", this doesn't feel right
You can follow @DeePennyway.
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