@Mortdog I love TFT. It& #39;s my number one comfort game atm, both on PC and mobile. I want to deliver this feedback because of how much I love the game. My feedback is this:

The carousel fucking sucks and has ruined games for me in a way that feels frustrating.
I love these things about carousels:

* It& #39;s an elegant rubber band
* It opens the door to some amount of open fort / sandbagging strats to get early pick
* It asks you to make decisions on multiple axes (champ / item / sellback value)
* It can throw serious curveballs
Here& #39;s everything I hate about carousels:

* First and foremost, the gamefeel of the input is just garbage. Just straight up dumpster-tier the worst, I can& #39;t believe this shipped level of awful feeling
* Movement near other moving entities is the weakest part of League& #39;s engine. The infamous creep block is hated for a reason.
* League has variable size hitboxes that read poorly from isometric perspective.
* It has poor movement prediction around these
* Pathfinding is fickle
* Visual information around who snagged what is impossible to read until players move apart
* Chasing a unit that moves away from you along a curve asks you to move very precisely with a movement system that is anything but.
The 1-1 rush for a specific item/unit (particularly in lilac galaxy) is the worst offender for the above, but simply going for a contested item halfway between you and your turn partner is also an awful feeling.

This is all 100 times worse still on mobile.
Aside from the poor gamefeel, I also dislike:

* Importance of item gained from carousel goes up with game time; getting only items that don& #39;t fit your comp while your enemy gets the dark star spat that takes them to 9 dark star is just awful
* Counterpicking or hate picking is a weak strategy in competitive games for carousel; items tend either fill a sharp need (specific synergy spat or make or break item for carry like RFC on Yi) that you& #39;re unlikely to have or they& #39;re broad enough that there& #39;s no point countering
* Finally there& #39;s just so much dead time in carousels during which you can& #39;t even fiddle with your unit positions or items. It really slows games down.
I don& #39;t know what the answer is. The amount of output RNG seems mostly fine outside of very specific situations, the ceremony of making a dash for a unit you want is funny, and the rubber banding is great. I just wished it was literally any other input.
You can follow @danielzklein.
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