Someone asked me what the point of doing a running throw and recording the velocity of it was if that’s not how you throw in a game.
In order to make that question more stomach-able I tried to expand on the thought of variability training.(cont)
The point of variability training is to force positive adaptation of the body by encouraging desired movement patterns, force acceptance, tissue quality, etc. Your body is only interested in self preservation. Therefore by constraining your body to positions, time, external loads
the body has no choice but to organize itself accordingly. The key is to test and retest so you can be sure the body is adapting in the right direction. That’s where using objective forms of measurement come in (mocaps, velocity, power outputs, etc). Btw this doesn’t have to be
as complex as you might think. Long toss is one of the simplest forms of variability training. Try different shuffle steps, crow hops, turn and burns, etc and measure the distance of the throw. So to answer the initial question.. so I can encourage positive adaptation. That’s why
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