3 years after release and 26,000 downloads later, my adventure Bulette Storm has finally got a Copper medal on the DMs Guild - which means out of 26k+ people, 50 chose to pay for this.

This, for me, illustrates the key difference between the OBS sites and itch.
When I first started on the Guild, people told me PWYW "doesn& #39;t work". I was adamant that it DOES. It works for me on Bandcamp. It& #39;s worked for me elsewhere. Why wouldn& #39;t it work on the Guild?
Turns out, I was wrong. People don& #39;t pay for PWYW products on the DMs Guild, as demonstrated here. And yet on itch people tip freely and generously, even when the product is available for free.
I don& #39;t understand it, but this is one of the main reasons I don& #39;t produce much DMs Guild content anymore.
Addendum, because my brain is still working on this.

This is what I like about the Community Copies initiative on itch. It sends a much clearer signal of "I think this is worth paying for, but if you genuinely can& #39;t afford it you can have it for free" than pure PWYW does.
As a customer you& #39;re forced to ask yourself, can I afford this? If I take it for free when I can afford it, am I depriving somone else?

As a creator I& #39;m able to say "please pay me if you& #39;re able", which is distinct from "maybe pay me?"
What OBS really needs (on top of all the other things it needs) is the ability to set for creators to set a minimum price >0 and allow customers to pay more if they wish. Currently your options are Free, Set Price, or PWYW - which customers interpret as Free.
If I can do that with a basic WooCommerce site there& #39;s absolutely 0 reason for OBS not to implement it.
Christ.

2 people so far have hopped into my DMs to say "no way you& #39;ve had 26k downloads when you& #39;ve only got a Copper medal".

Yeah. You& #39;re right. I& #39;m lying for clout.

Jog on.
And just to head this off at the pass - there& #39;s no complaint here. I had an active Patreon at the time I put Bulette Storm out and made a conscious decision to release it for free. I didn& #39;t put it out to make money, because Patreon paid for it.
This thread is just an observation about something I thought was interesting.
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