I think I'm going to do a self imposed game jam with the deadline of June 1st. I'm basically going to start and make a game for the month of may and release it on May 1st. I'm thinking it'll be a short mega man style platformer.

Wish me luck!
So I think I'll use this thread to chronicle what I've done.
Today, it was mostly brainstorming and outlining. I came up with the general premise and started on a dev doc with ideas for the character, her abilities, the main villains she faces, and what the levels could be like.
The premise is the main character is a space hero and is fighting against an evil space wizard and his lackeys. Those that see in a handful of my posts are familiar with my fondness for space anime of the 80's and 90's. well that will be the inspiration. Pure pulp nonsense.
The game will have a structure like a typical Mega Man game. There will be a short intro stage, then players can choose from four stages/bosses, then there's a multiple "wily's castle" for the finale.
Players will get new weapons and passive abilities after each of the main four bosses they defeat.
Here is the initial designs for our to-be protagonist. I think I like the first one with her hair down better, though the little hair floof sticking out of the hood/helmet is very cute.
I'm not too sure about the lipstick, but my partner suggested it helped the details pop a bit better when in game and I agree.
I'm used to drawing sprites that are much smaller (4x4 or 8x8), so one thing I did was redraw Mega Man's sprite to figure out propositions and use it as a rough guide. It was actually really helpful.
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