Inspired by #seinfeldgame (check it out)

Here's a thread of Seinfeld moments as they related to life running a game studio.

1/ When the team has to move source control to a home server during quarantine.
When the website or streamer asks for your media budget
Walking out of the pitch meeting after nailing it
Getting the response from the pitch weeks later
When your team tells you they 6 months to implement the silly idea you came up with in the meeting
When you announce the release date for your game
When you go back to publisher for more money because you blew scope on a silly idea you had in a meeting
When you ship a game
When you get a chance meeting with a platform at GDC and then your friend from Australia crashes it
When you finally ship and you look at what you spent over the last 7 years making it
Fans who have supported you for last 7 years of development when you announce your game is Epic Games Store exclusive
When you run the company and the twitter account and self congratulate yourself through gifs
When someone else ships a game
When PAX reopens and you're running the booth after quarantine
When you're 40+ and trying to relate to the devs in their 20s
When friend launches a kickstarter
Twitter fights with other devs about game design and which JRPG is the best per console generation
Social media person protecting the team from angry fans
When someone asks of you'll do a sequel to the game they loved that totally failed
When you find out someone in the industry doesn't like you
When you find out why...
When you tell a first time dev to keep the scope small and ship
When you ask an indie dev who has success on Steam in 2008 how they did it
When you work from home and finish up for the day
You can follow @smgstudio.
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