I don't have enough words to describe how brilliant these panels are but I will try.
Essentially all three panels make use of that one ball to depict three steps of the serve: the toss, the swing, and the spike.

This is a genius way to depict motion since it adds coherence to otherwise separate panels, which really increase the dynamic feeling of the page.
Then there's also the rapid shift in angles:

1. We start from high-angle with the toss: this shows how high the toss is.
2. We then zoom in for the swing: this makes the figure seem stronger and more powerful, implicitly telling us to prepare for the impact.
3. Finally we zoom out to a full figure shot: this helps illustrate how fast and how far Atsumu's spike sends the ball flying.
The shifts in angles really accentuate the sense of action: we get a sense of height, intensity, distance, and speed just from these shifts.
Now this page does have an unusual entry point: the massive ball immediately captures the eyes of readers, forcing us to start the page from the top left, instead of top right as per usual.
The use of one single ball in the compositions of three different panels also means that this page doesn't really have a flow: there's not really one fixed direction that our eyes should follow.
But I would argue that this lack of sequential flow adds more to the sense of action. Since our eyes take in all the motions of the serve in one go, it gives the impression of how fast the serve is,
, of how the ball is already right in front of us in a blink of an eye before we can even register all the movements that a serve requires.

This I imagine would be what the players feel on the court at that moment as well.
So by great panelling and perspectives, Furudate manages to depict Atsumu's fast and powerful serve in all of its glory, and at the same time put the readers in the shoes of the players on the court.

How bloody brilliant is that!
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