people are often comparing Animal Crossing and Stardew Valley. both are cozy, have cute-but-shallow villager friendships, fishing, cleaning, busywork, pastoral fantasy. but... as @danctheduck has pointed out, SV is focused on progress = increased efficiency. AC is .. the opposite
"progress" in AC *primarily* means more freedom of expression and verbs with which to explore the systems -- and also whatever is needed to support that (additional complexity/tediousness only introduced when it also increases player capabilities)
SV isn& #39;t QUITE a & #39;mining& #39; game (as @maxkreminski has coined it), where the world gets less interesting & more static as you consume/explore/destroy it... but AC is the classic & #39;gardening& #39; game, a world that gets MORE interesting and less static, as you nurture it