Especially when dealing with a game aimed at younger players. If they put their creativity into a cool hero only to be cut down by a stray Stormtrooper laser (it does happen to everyone else in the Star Wars galaxy) then you’re basically shooting down their creativity and fun.
So yeah I think that with this particular game I think that’s the approach I’ll be taking.

I wonder where L3-37 fits in this approach though?
Like she totally buys it in a rando shout out on Kessel. She’s fighting for A Cause (Robot Freedom) but it’s not like, if she was a PC, the player would have said I’m cool with sacrificing her at this moment. But they give her death purpose — and let her live on in the Falcon.
Which is super creepy weird on one level, the idea that the Falcon is now infused with the persona of droid rights activist but is doomed to be an ownable, gambleable, punchable object for the rest of her day it but also lets her “live on” in the “game”.
Her demise gives the Falcon the navigational abilities that end up being put to good use (eventually) as the workhorse of the Rebellion and the Resistance. From an RPG POV the character’s death furthers The Cause (in a very roundabout way).
Anyway: character death in a Star Wars Kids RPG. Avoid, use It Gets Worse, or if somehow unavoidable make it meaningful. And if they are Force Sensitive give’em a chance to live on in spirit. They’ll be chuffed to see old friends again.

Thanks for reading this ramble.
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