So this evening I dug out the source code for Dysnomia, the first and only "proper"/full game that I& #39;ve released - back on XBLIG.
I& #39;ve just gotten it compiling and running with FNA in VS2019 (thanks @flibitijibibo).
Dev screenshots I found in the source dir!
I& #39;ve just gotten it compiling and running with FNA in VS2019 (thanks @flibitijibibo).
Dev screenshots I found in the source dir!
I& #39;ve been meaning to dig this out for a while, and coincidentally it turns out it& #39;s around 10 years since release.
A few bugs to iron out and I& #39;ll up it to itch.
Screenies from the Windows version I released on IndieCity(!)
A few bugs to iron out and I& #39;ll up it to itch.
Screenies from the Windows version I released on IndieCity(!)
Hunting down the last few issues, and I& #39;m scratching my head wondering where all the code is.
*opens GameplayScreen.cs*
*opens GameplayScreen.cs*