Esports analysts love to talk a big game about how the best games make the biggest esports scenes.
The biggest esports titles are the ones poor kids could play on their 5+ year old PCs. Development of esports scenes is way, way more about class than game quality.
The biggest esports titles are the ones poor kids could play on their 5+ year old PCs. Development of esports scenes is way, way more about class than game quality.
Counter-Strike and DotA& #39;s scenes both developed out mods from years-old games.
League of Legends is popular because anyone in any LAN cafe could run it.
Same with Brood War.
If you think Valorant& #39;s looks are a problem for its esports viability, you& #39;re woefully mistaken.
League of Legends is popular because anyone in any LAN cafe could run it.
Same with Brood War.
If you think Valorant& #39;s looks are a problem for its esports viability, you& #39;re woefully mistaken.
Granted, the games have to be good enough to support a competitive scene in the first place.
But any narrative around the rise of esports titles that doesn& #39;t take class issues into account completely misses how communities grow.
But any narrative around the rise of esports titles that doesn& #39;t take class issues into account completely misses how communities grow.
See also: the FGC. Just, like, the whole thing.