Esports analysts love to talk a big game about how the best games make the biggest esports scenes.
The biggest esports titles are the ones poor kids could play on their 5+ year old PCs. Development of esports scenes is way, way more about class than game quality.
The biggest esports titles are the ones poor kids could play on their 5+ year old PCs. Development of esports scenes is way, way more about class than game quality.
Counter-Strike and DotA's scenes both developed out mods from years-old games.
League of Legends is popular because anyone in any LAN cafe could run it.
Same with Brood War.
If you think Valorant's looks are a problem for its esports viability, you're woefully mistaken.
League of Legends is popular because anyone in any LAN cafe could run it.
Same with Brood War.
If you think Valorant's looks are a problem for its esports viability, you're woefully mistaken.
Granted, the games have to be good enough to support a competitive scene in the first place.
But any narrative around the rise of esports titles that doesn't take class issues into account completely misses how communities grow.
But any narrative around the rise of esports titles that doesn't take class issues into account completely misses how communities grow.
See also: the FGC. Just, like, the whole thing.