I had a student recently ask me:
"Where do you think I currently stand in relation to the industry? Would you say the skills displayed are suited for employment or not, and why?"
I'm sharing my answer (video) in case it helps any one else out there too:
"Where do you think I currently stand in relation to the industry? Would you say the skills displayed are suited for employment or not, and why?"
I'm sharing my answer (video) in case it helps any one else out there too:
Disclaimer: All of these views are my own, and do not represent my employer. Also, I've never recruited UI artists, so I am basing all of this of my own experience as a UI designer applicant and my knowledge of that field.
Additionally, I apologize for any unclear thoughts when my feedback jumps around a bit. I didn't plan this feedback out or spend too much time, but now at least, with reflection, I can summarize my main points more clearly in this thread!
See below!
See below!
1. Consistency of art style presented in projects - keep projects consistent in 1 art style to create bigger impact and show evidence of your ability to apply art direction to a variety of UI elements (which is a key skill as a ui artist/designer).
2. Stick to UI design examples if that's what you're applying for, keep out anything unrelated that brings down the rest of your work. Keep the character concepts out. It mostly distracts away from your more important skills.
3. Use real world game UI to inspire your designs in terms of the complexity of content - for example the inventory. This will ensure you are practicing the skills of representing various and complicated information in your UI design layouts.
4. For each project, try to supply at least 3 UI relevant pieces that all follow the same style/theme. Examples include a logo, UI menu screens (so many to chose from), in-game HUD, a map, buttons and icons arranged neatly to show off how they suit each other.
Concluding thought; when you're applying as UI artist & designer, recruiters are looking at your creativity and execution of unique icons and layouts that follow a consistent and clear theme that support the game design & experience.
(Oh and, YES I believe this student can stand up to game industry level with a bit more practice and attention to detail on the above points! How amazing to be at that level before even finishing Uni, with boats of potential? Kudos!)