I& #39;ve been working on a new kind of AI game designer, one that explores a game codebase directly and experiments on it. It& #39;s led to some surprising conclusions about how even the simplest coding decision can change how an AI works. A short blog + paper: http://www.possibilityspace.org/ai-game-development/">https://www.possibilityspace.org/ai-game-d...
The blog is a brief primer on this new research strand of mine, but the main output for now is a CoG paper I wrote about how software engineering, and specifically game development, affects how an AI understands a codebase. You can get it on arXiv here: https://arxiv.org/abs/2004.01770 ">https://arxiv.org/abs/2004....
This work is exciting and interesting to me, but more importantly - as I hint in the blog - it& #39;s also an effort to shepherd research from AI game design and make sure it benefits the people who make games, not the bottom line. I want to work with devs of all kinds to guide this.
Thanks for all the kind responses to this! I& #39;m looking forward to doing more of this stuff and chatting with you all about it. https://abs.twimg.com/emoji/v2/... draggable="false" alt="đź’ś" title="Purple heart" aria-label="Emoji: Purple heart">
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