Back in late February, I wrote a quick presentation that I intended to pitch to @gamegamtalks. It was called: I HAVE SOMETHING GOOD TO TELL YOU.

And it goes a little something like this.
ESPORTS, EH? Pretty big these days. And yet, some still think it's strange that people want to play esports, instead of 'regular' sports.
Not me! The ideas fuelling esports have been part of my entire gaming life for the past 30 years, it's just they've only recently been formalised and elaborated to a whole new level.
STREAMERS, EH? Pretty big these days. And yet, some still think it's strange that people like to watch other people playing games.
Not me! The ideas fuelling games-content streaming have been part of my entire gaming life too, it's just they've only recently been formalised and elaborated to a whole new level.
So... with this pattern in mind, is there any other aspect of video games that's been part of my entire gaming life, but is yet to be formalised and elaborated on a similar scale?

There is, actually. And it's this:
Support.

The ways in which we use games to support one another. And indeed, has been a big part of my entire gaming life over the past 30 years.
Now you may think: "My friends and I already use games as a supportive common ground!". I don't disagree. Point is, the extent to which this has been formalised, and elaborated.

And I think we're just at the beginning of that.
I do actually have a whole bunch of evidence for it, y'know. As well as some monkeypaw-style counterarguments.

But, I'll save those for the day where I might get to do this actual presentation.
I've previously been hesitant to talk about this idea because of how wistful it sounds.

But after the events of the past few months? I'm not sure we have any choice, from here on out.
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