I've had a lot of people I've played fighting games with talk about how they hate losing really hard when they're learning the game.

I've also noticed there's two types of losers in fighting games when they get destroyed. They either love it or they really hate it.

A thread.
I'm always the first type of person when it comes to getting bodied. I absolutely love being bodied by good players in fighting games

I think it really shows me where I stand, what I can work on, what I can learn/take from them, and it gives me a goal to beat. I think it's cool!
Now anyone that plays games with me can tell you I absolutely hate losing anything cause I'm an extremely competitive person, but the exception is when I'm obviously playing really good players who I know I realistically can't beat yet. There's no reason to get mad about it imo.
It's okay to be upset that you're not winning because you were a little off, or you got mixed up too much and weren't ready for it or whatever it may be.

No one wants to lose, but you also need to realize where you stand on the scale. You can't be the best immediately.
Heck, we even tell RoA people that 100 hours is almost nothing when you get into the competitive scene because it's not a lot of time to learn realistically.

Look at the Skullgirls tournament. The entry requirement is less than 200 hours for beginners. Games are hard.
Some people will pick up fighting games more naturally than others based on their experience and fundamentals. And that's okay.

Like Richter, he used to play SG competitively, but hasn't played in years. He just picked it up again and less than an hour of labbing he beat me.
Some people have to practice a lot more than others before they reach the same skill level.

You have to REALLY put in the time to get better and make it meaningful. Learn how you can play neutral better, how to deal with certain options, MUs, clean up your bnbs, etc.
It never came easy to anyone when they started fighting games. They're a grind without a doubt to get the initial fundamentals down, THEN you have to get into game specific knowledge.

The people who stand at the top of fighting games have put countless hours into FGs typically.
I no longer know where I'm going with this thread.

On a side note, if we ever play ask me questions about what my thought process was, or what I think you could improve on and I'm happy to try to help if I can. I'm normally pretty quiet when I'm focused, but just ask.
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