Two "new" cancels i don't see anyone use!
1: Delayed hollow step
2: Reverse ninja-move

Delayed hollowstep makes you fall a little faster & you can control when exactly you start your forward momentum. Way better than a normal hollow step if you ask me!
Not only can you use (1/7)
it like a normal hollow step, but you also get to choose when it starts kicking in which allows you to place your character with more precision. With Obito for instance you can see that it allows him to combo 2 hits into tilt easily! A Stylish side-effect of it is that it (2/7)
looks like an air tilt đź‘Ś

To the reverse ninja-move. Yup, i just gave Pain a legit infinite that wastes no resources! (Although it's not that easy if you look at my second attempt)
Basically what it is, is using a different ninja-move animation than the ninja-move you're (3/7)
actually doing. For both Pain & Obito i chose to do the backwards ninja-move animation while in a forward ninja-move. In general they last a shorter period of time, means i waste less time traveling & that creates new options, in this case two new not so easy infinites! (4/7)
The best use for the reverse ninja-move cancel is 1: The example i showed. 2: Just for style if your character doesn't benefit from it. Or 3: Using it the other way around & make a ninja-move backwards with a forward ninja-move animation! 3rd option is great with characters (5/7)
like Shisui, Minato or even Fuu who can travel a long distance with her forward ninja-move. You can do the forward/backward ninja-moves to the side too or diagonally forward/backward.
Should the upcoming update not patch out the trick i've discovered that let's us duplicate (6/7)
any move, then i'll make a YT tutorial for it & probably include these two moves aswell with situational example clips! Should anyone have questions, ask on the OG tweet of this thread so people can keep a good overview of everything i wrote. Thx!
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