what're some of your favorite personal rules for game-dev?
okay I've got a few:
just because you can make a whole thing in 3D, doesn't mean players have to see every part of it
levels, models, everything. maybe your game is better with a less dynamic camera, or this object doesn't need seconds to load just so it can rotate in the menu
just because you can make a whole thing in 3D, doesn't mean players have to see every part of it
levels, models, everything. maybe your game is better with a less dynamic camera, or this object doesn't need seconds to load just so it can rotate in the menu
another:
if the player isn't enjoying something, why? is that your goal? if so, why? if you can't answer these questions, you probably need to fix or rethink the thing
if the player isn't enjoying something, why? is that your goal? if so, why? if you can't answer these questions, you probably need to fix or rethink the thing