Can we talk for a second about non-worshipping Clerics and Paladins? One of the things introduced recently in #DnD is the idea of "faith" being sufficient to cast divine magic; essentially that if you believe in something hard enough, you can do miracles. This is good and bad.
On the good side, it opens the door for more kinds of faith to be in your game and makes things a bit less eurocentric. But then there's some world building issues. Big ones. Especially on worlds where traditional fantasy deities are dependent on their worshippers for power.
Imagine you're a god or goddess who needs followers to exist and maintain your position and status in the pantheon. Now imagine that suddenly, the one thing you can do to directly connect to your worshippers can suddenly be done by some rando who really believes hard in their...
...favourite potato's holy attributes. This is literally a disaster for you; and if, like in many worlds, the deities there are actually integral to the smooth operation of the universe, it's bad for everyone when suddenly the sun stops rising reliably or death starts getting...
...less inevitable and more "optional". This means that all these groups have a vested interest in stopping that sort of thing right quick and in a hurry, either by conversion or extermination, because live and let live is really live and let the world stop working.
So in practicality, unless your deities have decided they've had enough and are willing to shuffle off and watch the world burn as they fade away, this is a problem. Although that might be an epic campaign to save the world from the dying gods.
Back on track though, this concept of "strong faith" being enough to effectively do miracles, in a fantasy game, only really works well and without worldbuilding hiccoughs when either the gods are silent/absent/detached/conceptual, or if they don't require worship for strength.
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