Good morning!

Tornado is getting a big rework in May. It's aimed at increasing the skill cap at the highest levels of play. We don't want defensive strategies to come down to Tornado'ing any attack together with splash damage.

FACT: At 7k+, Tornado is used more than... 1/
ANY OTHER CARD! Top ladder - #1 Card. Grand or Classic Challenges? Top 5 card, + rises in usage with each win count. As skill goes up, Tornado goes with it.

But that's a problem! Tornado is a universal solution to every attack. It is almost never a dead card, in any matchup 2/
It's a single card counter to Hog Rider, Goblin Barrel, and Miner.

And against any big push, Tornado + Area Damage dealers becomes an overwhelmingly powerful combination that doesn't have a lot of counterplay from the offensive side. We want to allow creative attacks... /3
All too often, Tornado can stifle every variation the attacker can try. This also makes esports less exciting, as Tornado can lead to games with heavy repetition.

The rework will reduce Tornado's sustained crowd control, and we will re-balance several cards alongside with it /x
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