Yes, video game rights holders have typically waited for "organic" aka third party labor to develop the community & industry infrastructure required for a game's viability for esports before swooping in & converting those external efforts into first party unearned windfall gains https://twitter.com/Slasher/status/1250452583363248129
Third parties take the risks & spend the time to develop a scene, including player resources, event organization, media, etc

And then game rights holders use copyright to steal the results, subsume or kick out the third parties, & pretend the whole thing was theirs all along
Imo the main reason this has happened less in fighting games is that the FGC is accidentally an effective bargaining unit comprised of many sub-scenes organized around many rights holders' games that collectively has enough leverage against any single rights holder to prevent it
The most that rights holders have been able to do in the FGC so far is run their own pro tours that piggyback on community infrastructure without destroying it

The only exception is Japan, where an even more fucked up set of laws prompted rights holders to create the JESU cartel
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