Added some finishing touches to the idle, just some small details. Maybe I& #39;ll pin this as a progress thread for #DeadlyMetropolis
Yota did an awesome job refining Keemo. I jumped in and did some small touches, palette swap for the direction flip and made some alternative palettes, this is a fun design to work with.
Older sprite by me for comparison.
Older sprite by me for comparison.
I teased this earlier but D-Tag needed some new art to reflect the changes in his design and a pose that& #39;s easier to use.
Keemo & D-Tag are the easy to play characters, Keemo focuses on Power (like Axel) and D-Tag is more balanced (like Billy/Jimmy)
Keemo & D-Tag are the easy to play characters, Keemo focuses on Power (like Axel) and D-Tag is more balanced (like Billy/Jimmy)
The other two characters lean a little more on the technical side. Songbird (left) focuses on mobility environmental attacks and high combos while MoonFlower (Right) focuses on slow, precise and powerful attacks and defense.
Both are still being designed and will have new art.
Both are still being designed and will have new art.
I& #39;ll also be reworking some older designs for the project. This one is D-Tag (prime)
I really liked this design but it didn& #39;t fit with the current aesthetic so I& #39;ll be keeping it as a "retro" skin for the legacy character I& #39;m designing.
I really liked this design but it didn& #39;t fit with the current aesthetic so I& #39;ll be keeping it as a "retro" skin for the legacy character I& #39;m designing.
This one might look familiar too. The original MoonFlower design, same ordeal as the above D-Tag prime design. Planning to repurpose as another "retro" skin, this time for MoonFlower herself.