I& #39;m usually pretty candid on here, but a little bit more of that: it really can feel devastating to see your work used and altered without your permission. I know a lot of people see fandom works as derivative, but I truly do see it as transformative. It& #39;s an art.
I spend anywhere from a couple hours to dozens of hours on my 3D models, and it takes a lot of energy and thinking and patience to take something that was only ever designed to be in a video game, or drawn on a page, and make it something someone can hold in their hand.
A video game can cheat dimensions, defy gravity, use UV maps to hide relatively simple forms, and make pieces move without any real-world logic. A prop has to replicate design details that were never intended to be real.
When I& #39;m modelling, I have to think things like:
- how will these pieces assemble?
- how will this need to be cut or oriented for optimal printing?
- where can I put a seam that minimizes clean-up?
- how many pieces should this be?
- what details should be omitted because they won& #39;t print well or could be applied using a different method?
- how do I scale this to different bodies?
- how do I ensure this has structural integrity?
- how do I make this approachable for beginners?
- how is this travel friendly?
And that& #39;s nothing to say of the emotional attachment I have to my work, the pride I take in it, in seeing my own skills develop, in being able to help others make props. That& #39;s so special to me.
It does really hurt my feelings when my work is treated as interchangeable with any other 3D model. When I see my files misappropriated and my authorship denied, I feel like something has been cut out of me. It& #39;s a violation of my relationship with my work.
Experiences like that will never stop me from selling my files, collaborating with others, doing new projects, or anything like that -- but it does make me sad. I dunno. Just some thoughts.
Please respect digital artists.
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