Getting a lot of requests to do tutorials so here's a process thread on storytelling. One of my fav sequences to draw from #thiefofthieves, written by @andydiggle & published by @Skybound. A car chase set in #london...
...A bit of simple blocking with the main characters. Trying to keep things interesting while setting up the geography. It's so important for a writer to provide "breathable" moments for the artist...
With comic scripts, the art is doing at least 75% of the heavy lifting when it comes to telling a story. I always try to switch up the angles and play with contrasting black and white...
Keeping the geography consistent was a real challenge here. Andy's script gave a lot of freedom but there were key details that need to be figured out.
I try to have action happen in the foreground, middle & background. Dutching the camera angle here added to the energy of the scene...
...Having fun with the comedy "beats" of Andy's script. Playing with scale and varying the camera angles. Trying to sell movement of the action....
...They might be boring to draw but environments always help sell a scene...
I google mapped the hell out of this scene but still had to improvise. There are no overpasses for cars like this in #London. Channeled a shot from #diehardwithavengence. Again, using different angles to sell the scene. Long, middle, close up & ecu shots....
Luckily, I recently visited #london so panel 1 was set on a street near the #barbicon. Using inset panels to build the tension and angles to show scale...
A trick I was using, never show the cars actually landing because in reality, they'd be wrecked. Channeled the opening car chase from #quantumofsolace here...
Trying to keep the speed effect going. Anime type speed lines always help and switching the camera angles. I probably referenced stock car racing as well. Reference is your friend...
Really tried to get the visual of a car wreck right here. Little details like glass & bits help sell the impact. One continuous action broken down into three panels....
After the previous action beat, you need to pull out with an establishing shot to breathe. Show the aftermath. High angles are very effective...
...Again, using scale, the environment and shadows & light to sell the scene. I hope aspiring artists & writers found this helpful!
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