Moving on to the rules of my #dosgamesjam TTRPG. I might use Fate instead of PbtA because I find it easier and don't want to take too long, but OBVIOUSLY I have to overthink it first
The setting is 90s/Star Control inspired so the aesthetic's probably fine, but is there a way to make Fate seem more 90s? Perhaps replacing Fate dice with an extremely bad dice pool mechanic,
There are d6 variants already but I'm not sure if I want to make it clunkier/swingier, tbh https://fate-srd.com/fate-system-toolkit/other-dice
I think I could keep regular Fate dice and turn stunts into some kind of 90s talent tree nonsense, perhaps

Or just not worry about how much the mechanics contribute to the aesthetic 😬
Have just been reminded that Fate used to be an acronym for "Fantastic Adventures in Tabletop Entertainment", and if that's not 90s enough I don't know what to tell you
DEAR READER: But Ettin, wouldn't a Star Control-based game necessarily need a space combat system, which you would have to write yourself?

ME: [enlarging the font size on the words "BUY TACHYON SQUADRON"] You'd think that
On to stunts. The two types of space diplomacy:
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