Playing Sonic: Lost World for the first time, and it& #39;s actually good? Like, not revolutionary, but I see what it& #39;s trying to do- build a more economical 3D Sonic engine than the boost formula, as Generations was very short despite being very good, and 2D Colors is often chorelike
I still think it was the wrong move- swapping game styles yet again, esp after Generations was so well-received, would only prevent further boost formula refinement & split the fanbase further. But I get the fear that inspired it- they didn& #39;t want to risk short lvls, a la Forces.
It is definitely a slower game, with too many mechanics, & the loss of Sonic& #39;s classic momentum & physics-based gameplay is sorely felt, esp as the aesthetic screams "Genesis" at us. But the routing, the reactivate twitchiness to some sections, & the more robust spindash is great
I don& #39;t rly want to see it again- I think either a less wonky Adventure or a more expansive boost game is the way to go next. But as its own thing, it& #39;s got a gorgeous aesthetic & interesting movement puzzles that at least hint at speed, if not momentum.
It& #39;s...more consistent than Colors, at least.
In a way, it kinda feels to me like Sonic Heroes- it tries to be a return to form by innovating on the 3D formula to allow one consistent type of lvl design rather than Adventure/Unleashed& #39;s more shotgun approach, & it kinda succeeds but is labeled a black sheep for its deviance.