The price you set for your game is a part of the game’s design whether you want it to be or not. The choice not to set a price is also a part of your game’s design whether you want it to be or not.

There’s no wrong choice, but make sure it’s a choice *you’ve* made.
One of my favorite games I ever made is $3, because I want it to feel like the kind of thing you might spend your lunch money on at school. https://mnemonicrpg.itch.io/lost-in-the-grey
I’ve also got a solid $10 game that I originally priced at $20, before I had a full grasp of what I wanted that game to be. https://mnemonicrpg.itch.io/mnemonic 
All of these games are worth well more than their listed price. But the price I set, says something about the games themselves. Even if I’m the only one who gets that feeling.
For any game where it wouldn’t put the price below $3, I offer an optional 40% discount that you can access, no questions asked, if you experience marginalization of any kind. I also offer community copies based on the number of copies sold.
These things, too, are part of my games’ design, and a part of my business model.

Point is, there’s no one right answer for making and selling games that you make and sell yourself.
If you found this thread helpful, please consider buying one of my games upthread, and/or rating them if you do.

Retweets are also welcome on this thread. Have a good night!
You can follow @DeePennyway.
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