Shapes, my real-time vector graphics library for Unity, is almost ready!!
Line
Polyline
Disc
Ring
Arc
Pie
Quad
Triangle
Rectangle
Torus
Sphere
Cuboid
Cone
available soon™ on patreon
https://www.patreon.com/acegikmo













available soon™ on patreon

https://www.patreon.com/acegikmo
FAQ!
Q: okay but when?
A: hard to tell but, a month or so I'd guess! depends on how long it takes to make a release trailer, documentation and example scenes!
Q: svg?
A: no. this is explicitly for real-time dynamic stuff, not assets! unity has an svg importer if that's your jam
Q: okay but when?
A: hard to tell but, a month or so I'd guess! depends on how long it takes to make a release trailer, documentation and example scenes!
Q: svg?
A: no. this is explicitly for real-time dynamic stuff, not assets! unity has an svg importer if that's your jam
Q: can I use it for all of my art in my game?
A: kinda but be careful. for complicated reasons there's no built-in camera culling, in favor of instancing
Q: can I apply materials to them?
A: currently no, as the shapes are GPU based, they use specialized shaders
A: kinda but be careful. for complicated reasons there's no built-in camera culling, in favor of instancing
Q: can I apply materials to them?
A: currently no, as the shapes are GPU based, they use specialized shaders
Q: immediate mode or component based?
A: it has both! immediate mode can even be used in OnDrawGizmos~
Q: can you fill polylines?
A: not yet, it's uh, complicated, but, maybe one day, depending on how many people request it!
A: it has both! immediate mode can even be used in OnDrawGizmos~
Q: can you fill polylines?
A: not yet, it's uh, complicated, but, maybe one day, depending on how many people request it!
Q: can I request features?
A: yes, reply to this thread! I exist on twitter it seems. also my DMs are open~
Q: what's left to do?
A: https://quire.io/w/Shapes
A: yes, reply to this thread! I exist on twitter it seems. also my DMs are open~
Q: what's left to do?
A: https://quire.io/w/Shapes