. @UnrealEngine& #39;s networking is so straightforward. Anyone coming from Unity+Photon/Normcore is in for a treat.

For example, here& #39;s how you sim multiplayer in-editor - it& #39;s just a menu option!

UE4& #39;s paradigm is "multiplayer is a core feature" and that makes ALL the difference
(it just plays as literally two player windows that you can switch between. Faithful what gets replicated clientside and what doesn& #39;t.
I& #39;ve been doing gameplay networking for about 3 years now and this has instantly become the most sensible way to go about multiplayer iteration)
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