And that& #39;s a wrap on Resident Evil 3. Quick likes/dislikes.
+ Jill is a babe and bestgirl. Carlos is great too. Really liked the new design and framing of these characters.
+ Gorgeous presentation. Engine and art are sublime.
+ Nemesis forms and fights mostly really great.
+ Jill is a babe and bestgirl. Carlos is great too. Really liked the new design and framing of these characters.
+ Gorgeous presentation. Engine and art are sublime.
+ Nemesis forms and fights mostly really great.
+ Occasional hints of Resident Evil 2 remake-like brilliance in level design and pacing.
+ Great to see Resident Evil 3 given another outing with modern production standards, especially as a narrative companion to the Resident Evil 2 remake.
+ Great to see Resident Evil 3 given another outing with modern production standards, especially as a narrative companion to the Resident Evil 2 remake.
- Strictly linear level design with minimal puzzling in pathfinding is unstimulating and dull.
- Aggressive combat focus is offset by unimaginative, telegraphed encounters and weak, cheap feeling gunplay.
- Nemesis integration is scripted fights and surprisingly unimaginative.
- Aggressive combat focus is offset by unimaginative, telegraphed encounters and weak, cheap feeling gunplay.
- Nemesis integration is scripted fights and surprisingly unimaginative.
Summary: Gorgeous, modernised presentation of RE3 that leans heavily on just that to elevate otherwise dull, repetitive, and uninventive gameplay that downplays RE2make& #39;s strengths while emphasising its weaknesses. Serviceable to fandom but unfortunately unremarkable slog.
Core disappointments: Not reimagining RE3 with as much care or creativity as RE2make in providing a more action heavy but fleshed out, stimulating experience in the level design and encounters. It& #39;s very by-the-book shooter pacing and design, and Nemesis is just scripted fights.