And that's a wrap on Resident Evil 3. Quick likes/dislikes.
+ Jill is a babe and bestgirl. Carlos is great too. Really liked the new design and framing of these characters.
+ Gorgeous presentation. Engine and art are sublime.
+ Nemesis forms and fights mostly really great.
+ Jill is a babe and bestgirl. Carlos is great too. Really liked the new design and framing of these characters.
+ Gorgeous presentation. Engine and art are sublime.
+ Nemesis forms and fights mostly really great.
+ Occasional hints of Resident Evil 2 remake-like brilliance in level design and pacing.
+ Great to see Resident Evil 3 given another outing with modern production standards, especially as a narrative companion to the Resident Evil 2 remake.
+ Great to see Resident Evil 3 given another outing with modern production standards, especially as a narrative companion to the Resident Evil 2 remake.
- Strictly linear level design with minimal puzzling in pathfinding is unstimulating and dull.
- Aggressive combat focus is offset by unimaginative, telegraphed encounters and weak, cheap feeling gunplay.
- Nemesis integration is scripted fights and surprisingly unimaginative.
- Aggressive combat focus is offset by unimaginative, telegraphed encounters and weak, cheap feeling gunplay.
- Nemesis integration is scripted fights and surprisingly unimaginative.
Summary: Gorgeous, modernised presentation of RE3 that leans heavily on just that to elevate otherwise dull, repetitive, and uninventive gameplay that downplays RE2make's strengths while emphasising its weaknesses. Serviceable to fandom but unfortunately unremarkable slog.
Core disappointments: Not reimagining RE3 with as much care or creativity as RE2make in providing a more action heavy but fleshed out, stimulating experience in the level design and encounters. It's very by-the-book shooter pacing and design, and Nemesis is just scripted fights.