Major gripes with FFVII:R
- Linearity is fine; the almost Uncharted-esque, claustrophobic areas are not. I just want the game to open up a bit
- The Nomura shit in the story You know what I mean
- No AI control options
- No backtracking until post-game
Amazing game so far, tho
- Linearity is fine; the almost Uncharted-esque, claustrophobic areas are not. I just want the game to open up a bit
- The Nomura shit in the story You know what I mean
- No AI control options
- No backtracking until post-game
Amazing game so far, tho
I'm approaching the endgame, so maybe things do change a bit, but I have to say that I'm not looking forward to doing all the tedious hallway shit again on hard mode.
First time through it's great, but I'm going to have to replay these chapters multiple times, so ehh
First time through it's great, but I'm going to have to replay these chapters multiple times, so ehh
I really love this game and it has blown away my expectations so far. I love all the new "filler" stuff, but some of the little mini-games are extremely annoying.
If the Uncharted, weetern AAA action game pacing is exclusive to this first part, I'm totally cool with that
If the Uncharted, weetern AAA action game pacing is exclusive to this first part, I'm totally cool with that
Ultimately, my main issue with the game is agency; it fools you into thinking that you have control (few action cutscenes, you control the mini-games that could just be automated, etc.), but really youre at the mercy of slow story triggers and your ability to explore is on-rails
Also, before the wanker comes in with the "Well Actually It's Supposed to Be Claustrophobic"—IM AWARE.
You can convey that feeling without making the game's pacing feel like it was designed to be Nathan Drake With MP.
You can convey that feeling without making the game's pacing feel like it was designed to be Nathan Drake With MP.