About that easy mode Kotaku article and shitters saying it doesn't matter that different articles have different writers because Kotaku still published it:
You might want to step out into the real world, your mind might get shattered when you realize game journalists are very fucking low on the "corrupt" meter
"Wow now games are too easy, huh?"
"Different writers"
"Doesn't matter, Kotaku still published it"
All it would take is a week, maybe even less, of reading news articles to see what real corruption and inconsistency looks like.
"Different writers"
"Doesn't matter, Kotaku still published it"
All it would take is a week, maybe even less, of reading news articles to see what real corruption and inconsistency looks like.
Also, the header was written very poorly, it seems to have been updated since I first saw it, but of course the tweet still has the original title.
Not only do I disagree with the original statement (games should have accessibility options), but the article actually points out the difficulty jump from normal to easy is far too big and made an impossible encounter trivial, rather than somewhere in between.
Funny thing about it, the writer actually links to Jason's old "it's ok to turn games down to easy" article as the reason he finally switched from normal to easy after running into several game over's, only to realize the balance scaling is way too drastic between modes.
But people will still make up their own narratives instead of actually reading the article (although the original header was pretty bad)