I will try to be as spoiler free as possible abt FF7R. At Wall Market with Aerith currently.

Combat is a mix of very fun and absolutely the most aggravating shit.

The level design isn& #39;t open world, but its not a drawback. It feels very reminiscent of the original because of it.
Music is a solid A-, only because there are tendencies of cinematic music being used that still really bother me.

As for music implementation, that& #39;s a solid A. Nearly seemless flow of combat state to static.

There& #39;s too much happening in the slums for me though.
And maybe that& #39;s intended for effect, idk. But there& #39;s NPC dialogue that is as loud as PC dialogue on top of dynamically changing music and SFX and all of these incredible visuals.

I& #39;m not gonna pass judgement and say the game is better or worse for it, just that its... a lot.
I think that it really could have benefitted from some FF12 style gambits though. There& #39;s sometimes too much happening in certain fights. And even with only two characters it can still feel unmanageable.
I don& #39;t like Roche. I don& #39;t know where that storyline is leading yet, but I aggressively do not like that character and how they utilize him so far.
As for what I do like, aside from the music.

Visuals, oh my god. OH MY GOD.

I actually like all the main plot extra story bits, it really makes these people feel more human. Cloud is trying to establish himself and so a lot of time is spent there, which works well.
And if I recall, how everything zooms forward in the original to leaving midgar and follow Seph, I have a feeling its going to make that work fairly well.

End thread for now, I might pick it back up later.

But so far, really enjoying #FF7R https://abs.twimg.com/hashflags... draggable="false" alt="">
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