what if, instead of assigning difficulty modes a name that reflects an arbitrary skill level, we let people have a wide selection of customization options for their gaming experiences (and skippable sequences) so they can adjust wherever they need to
just a thought. names that reflect skill levels cause defensiveness. It& #39;d be nice to tweak specific settings, especially in like, fighting games
another thing that could be helpful would be not assigning an "easy mode" but instead, a regular mode that is accessible to everyone, with only subsequent mode names reflecting a change in difficulty. In other words, START with easy mode but call it something different
that may seem pointless and equally arbitrary but wording influences our framing. a change in language can shape a change in attitude