Just watched @randemtweets talking about fitting MYST on a CD, and having to worry about physical layout on a CD. It& #39;s an amazing thing to have to deal with, much like earlier hgenerations had to worry about individual bytes of memory. https://www.youtube.com/watch?v=EWX5B6cD4_4">https://www.youtube.com/watch...
Myst, and especially Riven, made me think "I want to make games" more than doom, etc ever did. What I ended up being good at doing was not really useful for such tasks, and the business of game dev seems to be awful for ICs so maybe that& #39;s for the better...
...but a lot of my *learning* was born out of the desire to do fun things with computer graphics, even though nothing I do these days touches on it, and even at the time most of what I did involved much lower level concepts...
I& #39;m sure there was a point when I started this thread but I& #39;m about to sleep so I& #39;ll use that as an excuse. I think the critical aspect is: I& #39;m glad I& #39;ve never needed to worry about individuals bytes, or performance of immutable shipped data structures.
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