Building a MUD from scratch is daunting. Not having graphics takes a lot of complexity out of the equation, but there's still so much to figure out.
I doubt many people will play this, but it's proving to be an interesting exercise.
I doubt many people will play this, but it's proving to be an interesting exercise.
Getting combat fully figured out is probably going to be the most daunting task. There are a lot of moving parts and decisions to be made.
I have the basics of shops and crafting figured out, which at least provides a source of equippable gear.
I'm considering including some kind of agricultural system in this game that could be used to generate various materials passively.
I also like the idea of having customizable player-owned housing, and it would serve as an interesting basis for that.
I also like the idea of having customizable player-owned housing, and it would serve as an interesting basis for that.