I think people forget that Pokémon movesets have to be changed every Generation. Example, Pikachu knew Volt Tackle for almost every Gen until Sword and Shield, or Togepi line got Life Dew. I know people are mad that Gamefreak "lied" about the reason for the Dex cut, but...
that doesn't mean there is no work needed to put in. Someone also has to right new Dex Entries. Some old ones are reused, but most are new, plus new Pokémon need Dex entries. For Sword and Shield, new textures were needed for the Pokémon, though that might not be for future...
games. Pokémon have had models redone in the past though. Most are minor like Glameow in Gen 7 or Eevee in Gen 8, some major like Noibat in Gen 8, who had like 700 polygons added. When parts of models are changed, the rigs need to be changed, so the animations need to be changed.
Gamefreak are making the animations identical not because they are lazy, but because they are already HD. They put in all the work in X and Y, might as well keep it for now. Gens 7 and 8 show they might make new animations however. Pokémon like Incineroar and Twackey have...
Different idles between Amie/Refresh/Camp and battle. So do all Bird Pokémon. Though this is probably unlikely because the animations are high quality. But no, it's the moves like Double Kick. Well, how else show a move that involves a Pokémon kicking? Have them kick?
Every Pokémon has one physical attack animation, most being bites and punches. If every Pokémon that learned a punching or kicking move got unique animations for those, it would be a waste because that is used for about 15% percent of their movesets. And as for Tail Whip...
they at least use their Animation where they bend down. At least they animate. That's better than Double Kick. Also, when you have weaker moves look kinda meh, the stronger moves look even more powerful. Look at Smash Bros. Kirby's jab is just a rapid punch, but his...
Side Special is whipping the opponent with a flaming hammer! The simple movements also make Double kicks animation go faster. And also, you sometimes have to sacrifice expressiveness for mechanics. Things like Battle Revolution have Pokémon get hurt like they are taking a...
powerful hit, but then they get up and proceed to just fall because their HP fell to 0. In Pokémon, Pokémon moves don't feel as impactful when the Pokémon just gets knocked back a little, but it's faster and isn't as strange. Not to mention that, while the animations in...
Battle Revolution are expressive, they are ungodly slow. There is an animation where Luxio appears to be running, and then it moves at a snail's pace. Would better battle Animations be nice. God yes! But really, there is no reason currently to make new ones. Now, I really...
don't see why Gamefreak lied. They had no reason to, but I also don't see why people are acting like they were being greedy monsters for doing it. If Noibat shows anything, they could've very well been making new models, but due to some other condition, not all could've been...
added. I still don't know what James Turner meant when he said they wanted to be more expressive, I will say that. I could say that they meant that they wanted to express the Pokémon more like how you can chat with them in Camp, but that is very loose. If it is true, he...
phrased that horribly. And since I'm trying to not be perfectly on one side or the other, Dynamax wouldn't need new models. It's just linking a model of the clouds to the head bones. If they are new, it's just adding the cloud, that's not hard. As for $60, if you were still...
new to something, wouldn't you follow what other do? The same goes for DLC. Most games are $60 and get DLC, so Gamefreak is doing that, though they don't understand that they don't need to be $60. DLC CAN he planned from the start though. Cough, Smash Ultimate, Cough.
The game isn't unfinished though. That fact that it made it to market shows it is finished. Any game that made it to market, no matter how many glitches, is finished. And SwoShi glitches aren't even something you would find during testing. Why would play testers use...
specific move setups under certain conditions, or mess around until they got out of bounds? Mario Odyssey also had an out of bounds glitch at launch as well. The game is definitely due for a patch, but that doesn't mean it's unfinished.
Other factors of the game like music and new designs have clearly been upped, so quality is quite subjective with these games. This thread isn't meant to change any minds, it's just meant to address many things people say and voice my opinion.